General

Generate Ability Scores
To generate ability scores, roll 4D6, drop the lowest dice. Do this 7 times, drop the lowest of the 7 scores. Assign the remaining scores to the ability scores as needed. You can reroll these a maximum of 3 times.

Skill Checks
If you roll a natural 20 on a skill check, you get a +10 on the roll, in addition to other modifiers.
If you roll a natural 1 on a skill check, you get a -10 on the roll, in addition to other modifiers. Minimum 1.

Initiative
If you roll a natural 20 on a initative check, you get a +5 on the roll, in addition to other modifiers.
If you roll a natural 1 on a initative check, you get a -5 on the roll, in addition to other modifiers. Minimum 1.

Hit Points
When you level, roll your hit dice. If the result is lower than half the die, instead take the half of the hit die as your new HP. For example, if you roll a 1 on a 1D6, you take 3 instead.

Healing
For every 8 hours of rest, you recover you Character Level + CON Modifier in HP. You can only take one 8 hour rest every day. You can opt for a 24 hour rest, but you only get twice your character level+ CON modifier.

You cannot heal the damage given by the environment using magic or normal natural healing. In order to heal that damage, you need to get out of the environment that caused the damage, be able to rest for a long period of time, and be well fed and not dehydrated.

Skill Points
We will be using the Background Skills system.

Passive Perception
Your passive perception is 10+ your Perception bonus. This represents perception of a character when not searching for something specifically, and generally noticing things.

General

Terra: A Lost World DigitalEngine