Ability Score: Charisma Combining the human height with the Dwarven musculature, muls end up stronger than either parent race, but their status as born–to–be slaves makes them insecure in their dealings with others. Muls gain +2 Strength, +2 Constitution, –2 Wisdom.

Type: Muls are humanoid creatures with the dwarf subtype.

Size: Muls are medium creatures, and as such have no bonuses or penalties due to size.

Base Speed: Mul base land speed is 30 feet.

Languages: Muls begin play speaking one regional language.

Darkvision: Muls can see up to 30ft.

Dwarven Blood: For all effects related to race, a mul is considered a dwarf. Muls, for example, are just as vulnerable to effects that affect dwarves as their dwarf ancestors are, and they can use magic items that are only usable by dwarves.

Hold Breath: Muls can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.

Indomitable: Nonlethal Damage Reduction 3/–. Muls are difficult to subdue, and do not notice minor bruises, scrapes, and other discomforts that pain creatures of other races.


Terra: A Lost World DigitalEngine